Thursday, November 30, 2017

Making Death Guard Great Again: Plague Marine WIP

Creeping Death.

After the release of all the Death Guard models this year, we were quite critical of them, disliking their distorted anatomy, with their huge thigh gaps, and their general lack of abdomens. Rather than simply complain about these issues, with the suggestion from bigbossredskullz, we decided to invite anyone interested to take part in a challenge to convert some new Death Guard models to address them. Much to our excitement, we have already gotten some amazing entries, which we are going to share on the blog on December 18th. That leaves a little over two weeks for anyone new to join the challenge. As inspiration, we wanted to share the current progress of our Death Guard plague marine!

Tuesday, November 28, 2017

Dragged into Turbolasers Episode 33: Necromunda impressions with Eli Parsons

The Orlocks are soon here...

In this episode we are joined with our good friend Eli Parsons, who listeners may know from the excellent Dragons of Phaeton blog and who created some awesome NPC characters for the Curse of the Alabaster collaborative event last year. In the first half of the episode we talk about how Necromunda has changed with the new edition. In the second half we discuss some of the Necromunda models, with particular focus on the newly revealed Orlock gang. Be sure to follow Eli @totradus on Instagram and his blog the Dragons of Phaeton

Wednesday, November 22, 2017

Shadespire: Game Impressions and Ironskull's Boyz

Young Basha squares off against Iki-Turso - the breaker

Warhammer Underworlds: Shadespire is a fast-paced board game of arena combat set in the Age of Sigmar universe. It is the newest addition to Games Workshop’s continually expanding board game line. They touted it as their first truly competitive game, one that would occupy a similar space as Fantasy Flight’s X-wing miniatures game. Interestingly, in addition to involving miniatures, Shadespire has a card-based component, allowing you to have finer control over the play-style for each warband. Being a fan of X-wing’s simple yet depth-filled rule system, as well as card-based games (like Magic: The Gathering), the hybrid system in Shadespire appealed to me. Luckily a good friend purchased a copy of the game, and I was able to play a few games, and eventually purchased one of the standalone warbands, Ironskull’s Boyz. With this post I thought that I would talk a little about my thoughts of Shadespire as a whole,and the separate warband box sets.    

Monday, November 20, 2017

Dragged into Turbolasers Episode 32: Tor Megiddo with Alexander Winberg

War in the Sun.

In this episode we are joined by the talented Alexander Winberg, who was instrumental in the collaborative Inq28/narrative wargaming projects Outgard and Tor Megiddo. We focus most of the episode on Tor Megiddo, talking about its inspirations, and how it came together, along with discussing Alex’s warband, the 66 Fangs. We also touch on how to go about getting involved or hosting your own collaborative gaming events. To learn more about Alex’s work make sure to visit his (and Alexander Lunde!) blog Echos of Imperium