|The Deadzone rulebook is in print!|
Anyone familiar with the rules of Dreadball will be immediately at home with the core of Deadzone. Both are played on top of a grid to streamline movement and both use a simple dice-based system to determine whether each model successfully completes the task at hand. Most of the time, each action requires rolling 3 dice and comparing the result on each to the model’s relevant statistic which tells the value you need to equal or exceed on the dice roll (Shoot for ranged attack, Fight for close combat, etc.) to see if any were successful (Simple tasks require only 1 success, while more difficult tests require 3 or more successes). Often, however, many actions’ outcome depends on the opponent as well, and you need to roll more successes than your opponent in an Opposed Test (If an Enforcer is attempting to shoot a vile Plague mutant, he needs to roll more Shoot successes than the mutant rolls Survive successes to hit his target.).
|The contents of the Deadzone boxed game.|
|In a couple weeks, when they start shipping out the first copies of the game, I hope to be snapping together some of this terrain and rolling out the tiled mat to play some hectic games of Deadzone!|
Although the book contains the core rules, rules for items and special abilities, as well as rules for running campaigns, it is curiously lacking any form of army list, or even basic model profiles. Similarly, it contains no rules for the different types of weapons used in Deadzone. All of this information is provided on a set of cards that are specific to each faction. However, the first version of the digital rulebook did not contain them (it has just been updated to include the Enforcer and Plague faction cards, however). After reading some posts on Jake’s blog, it sounds as if they intentionally did not want stat lines in the printed version of the book, mandating the use of the cards (it, however, was an oversight to not include them in the digital version of the book, as they intended for people to start playing the game). If you do a little digging around Jake’s blog, you can find printable versions of the other core faction cards, as well. By not including even the most basic stat lines in the book, it prevents the book from being a stand alone reference and makes the game more difficult to learn. Even with the updated digital version with the cards at the back, constantly having to look to the back of the book and wade through all of the Mission and Battle cards to find the stats is not convenient. This would be easier in a printed form of the book, but navigating a pdf is more cumbersome (they could have lessened this burden by making a fully functional pdf with bookmarks, but the effort was not made to do this). All of this is further exacerbated by the fact that there are virtually no examples present in the book (other than a few detailing movement) to show how a turn, or even a single action would play out. I feel the omission of this material is all the more disappointing, considering that it was included in their earlier release, Dreadball. I would much rather have the cards be a helpful supplement to what is in the rulebook, and not a replacement for it.
|The Survivor, one of the Mercenaries in Deadzone and possibly my favorite model in the range.|
"Throughout their long and noble history, there has never been a Judwan warrior or a Judwan murderer, and certainly nothing like the psychotic assassin known as Wrath. At least, not until now. The following information has been pieced together from a variety of sources, and the truth of the matter will probably never be known for certain. The few that did know the truth of this code 8 secret operation are mostly dead. The handful that remain are running for their lives or hiding where they think he cannot find them."
|"The problem is that he was trained too well."|
|The marauders capture some of the wonky and crazy energy of the Space Orks from the 2nd edition of Warhammer 40,000 (for better or worse).|
|Although the initial Enforcer models are going to be a resin plastic formula (which I have heard has improved since the initial Dreadball models thankfully) like Mantic's other models, they are working to switch them over to a hard plastic!|