Long time readers of this blog will know that we have been very impressed with the skirmish-based miniature game of Malifaux, primarily due to the simple yet evocative system of using cards to replace dice (expanding the possible outcomes). The Victorian horror/western theme is also pretty unique, allowing for an incredibly varied cast of characters. The emphasis is on characters here, because all of the models are well-developed, with flavorful abilities and wargear (at odds with the increasingly streamlined 40k). In the last few months, however, other projects and the lack of exciting model releases on Wyrd’s part (more on this later) have kept me from being too involved with Malifaux. This looks like it might change for me, with their newest rules expansion, Shifting Loyalties. For a little while now, I have been desiring to play a good skirmish-miniature game with role-playing elements, something akin to Necromunda or Gorkamorka. The thought of learning (or relearning) a rules system can be a bit daunting at times, so I was pleased to discover that Shifting Loyalties layers some simple rules on top of the general Malifaux ruleset to support progressive campaign play. Having now read through the rules in the new book, I figured that I would give you some of my impressions of it!