Thursday, November 17, 2016

Curse of the Alabaster: Finale

No One Deserves Happiness. 

Having covered the events of the first two Alabaster games, we practically had to show you what happened in the final game!  This one involved all of the factions from the other two games, as well as a host of NPC characters, including some from the luminary Thistle, as well as the talented Eli Parsons from the Dragons of Phaeton.  To play the game, the two boards from the first game were combined (thanks to the ingenious modular design that Shibboleth devised), making one massive board.  The complexity of the board and the sheer number of players and models involved, make it virtually impossible to detail everything that happened, but we will endeavor to cover the events as comprehensively as possible!

Sunday, November 13, 2016

Curse of the Alabaster: Game 1B - Secure the Alabaster

The Alabaster still has more lives to take.

While the Cursed Isle game for the Curse of the Alabaster event was taking place, another game was being played at the main, larger table, called Secure the Alabaster.  This game included the Arbites that Adam built and painted!

Like the first game, Shibboleth wrote some background to set the scene:
It's been 47 days since the Alabaster emerged into realspace within the Tarantus Hive, unleashing devastation in its wake. Distress calls have been received far & wide, and with it, the vultures seeking to profit and benefit from the rare anomaly.

Forces descend into the lowest reaches of the industrial hivespire hoping to gain an upperhand all while dealing with the madness of the local populace. 

Wednesday, November 9, 2016

Curse of the Alabaster: Arbites compete!

The sentence is DEATH.
Although the Curse of the Alabaster event has come and gone, we feel that we would be remiss if we did not show you the last two models from the Adeptus Arbites squad, alongside the entire group! I am pretty thrilled to have finally finished the group, the five models taking longer to paint than I anticipated. The last two Arbites in the squad to be painted were Jian Zhou, the squad’s technical specialist, and Ada Fortescue, the unit’s sniper.

Monday, November 7, 2016

Curse of the Alabaster: Game 1A - The Cursed Isle

52 days after the Alabaster Incident...
Anyone who has visited this site in the past two months or so will know that we were invited to participate in a narrative-focused Nercomunda/Inquismunda event in Los Angeles, curated by Shibboleth. Adam built a small group of Adeptus Arbites that had been sent into the chaotic Tarantus Hive to quell the psychic maelstrom around the wrecked Alabaster vessel. Furthermore, Eric built the psychic dinosaur Dreadwhisper to rampage through the hive.

The event took place this past weekend, and we are excited to describe many of the great gaming moments that took place over its course. The event consisted of two simultaneous games following different occurrences taking place in the devastated hive, followed by one larger game that brought everyone together for one climactic battle. We plan to have a series of posts documenting these games, starting with one of the smaller games, "Fate of a Family/Library of the Damned."

Thursday, November 3, 2016

Curse of the Alabaster: Arbites warband rules

Justice has a price. The price is freedom.
With the Alabaster event only days away, we decided that now is a good time to reveal the rules that we designed for them.  They were created using Migsula’s “Dozens” system, with the Necromunda ruleset.  In addition to the rules themselves, we also included the warband’s basic objectives for the games as a whole.  Let us know what you think!

Tuesday, November 1, 2016

Curse of the Alabaster: More Arbites enter the field

To be just, our law must be cruel.

With the Alabaster event less than a week away, I figured it time I share a few more of the Arbites that I painted for it.  The first is the only male in the group, Marion Helm, the group’s medic.  The second, Valentina Radonovich, is the team’s demolition specialist.  Both were painted like first, with drab earthy hues, covered in dirt and grime, befitting the long operation into the cursed hive.  Rather than drone on, I will let the pictures speak for themselves!

Friday, October 21, 2016

Dragged into Turbolasers Episode 12: The Burning of Prospero is upon us, with Blood Bowl soon to follow!


We spend this episode discussing the upcoming Burning of Prospero box game.  We speculate on how it will differ from the earlier Betrayal at Calth Horus Heresy game, as well as comment on the quality of the new models.  In the second half of the episode we switch to talking about the rerelease of Blood Bowl, and decide whether or not we want to start playing it again.  Finally, we talk about our current hobby projects, where Greg and Eric reveal that they are starting to paint models for the first time in many years!